NanoArt21 Exhibitions

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Home > NanoArt 2011 Exhibition > Phillip Bascom, USA, 2011
TITLE  +   -     FILE NAME  +   -     DATE  +   - 
 
Box.jpg
Box-652 viewsAs with every piece in this series, I set out with the goal of turning the two-dimensional scans I was given back into three-dimensional shapes. I used the seed images to generate symmetrical, high-contrast patterns which retain something of the organic structure of the original scans. I imported these patterns into Cinema 4D as texture deformers. In this piece, I used the three patterns to deform the three visible faces of a cube. This is the only piece in the series where the background, a plane, is oriented to the camera rather than to the objects in the foreground; it just looked best that way.
Corner.jpg
Corner-635 viewsAs with every piece in this series, I set out with the goal of turning the two-dimensional scans I was given back into three-dimensional shapes. I used the seed images to generate symmetrical, high-contrast patterns which retain something of the organic structure of the original scans. I imported these patterns into Cinema 4D as texture deformers. In this piece, each of the patterns was placed on one of three separate planes, arranged as an inside corner.
Cylinders.jpg
Cylinders-642 viewsAs with every piece in this series, I set out with the goal of turning the two-dimensional scans I was given back into three-dimensional shapes. I used the seed images to generate symmetrical, high-contrast patterns which retain something of the organic structure of the original scans. I imported these patterns into Cinema 4D as texture deformers. In this piece, I used one pattern on an inner cylinder and another on an outer cylinder. I made sure each was highly reflective, so that the patterns are mirrored in each other.
FourSpheres.jpg
Four Spheres-620 viewsAs with every piece in this series, I set out with the goal of turning the two-dimensional scans I was given back into three-dimensional shapes. I used the seed images to generate symmetrical, high-contrast patterns which retain something of the organic structure of the original scans. I imported these patterns into Cinema 4D as texture deformers. In this piece, I used the three patterns to deform three spheres placed in a line. The background is the inside of a fourth, larger sphere, patterned with one of the nano-images.
4 pictures on 1 page(s)