Written by Patrick Millard on 20 May 2010

Click on the image to see the video
The coming era of nanotechnology has become increasingly essential to current scientific and futurist thought. Small scaled devices called nanobots will one day be put into the body and respond to our biological systems, truly binding the organic and synthetic nature of our bodies. These nanobots may help us ward off diseases, enhance our memories, reduce signs of aging, increase physical dexterity and perform a wide range of other tasks.
NanoResponse incorporates the sound from Generative Behaviors. These are musical compositions composed by the computer that are ever-changing and require no assistance from the human creator once fundamental elements are set and the system begins to extrapolate them. This begs the question of the notion of artistic merit being granted to a work generated by the computer. Who is the creator?
The graphic element of the work involves a responsive nanobot. By listening to and interpolating the audio levels of Generative Behaviors the nanobot limits and expands its range as instructed by the audio output. The response given to the audio replicates the behavior a Microbivore [nanobot white blood cells] would perform in your body when you become ill. Likewise, a Respirocyte [nanobot red blood cells] can aid in the transportation of oxygen and carbon dioxide throughout the body. If, for instance, you suffer from carbon monoxide poisoning in a fire, Respirocytes would release into your blood stream to jump-start your system.
Nanotechnology will alter our concept of what it means to be human. NanoResponse suggests that we should not fear these developments, but embrace them.
Patrick Millard is an artist who originates from the small Western Michigan town of Lamont and now lives in Grand Rapids, Michigan. His work in photography, painting, mixed media, sound and installation has resulted in a diversified portfolio that addresses ideas about media, culture, technology and the interactions that human beings have within their own synthetic environment. His work has been exhibited nationally and internationally and continues to gain recognition. He is one of the TOP 10 artists at the 4th edition of NanoArt 2009-2010 International Online Competition organized by NanoArt21. 48 artists from 15 countries submitted 154 works at this event.
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Written by Cris Orfescu on 24 February 2010

"NanoFlower", nanosculpture by Cris Orfescu
The NanoArtK12 (TM) program has been launched by NanoArt21 in collaboration with The Nanotechnology Group. The purpose of this worldwide program is to support the education of the new generations of artists and scientists and to promote the art-science-technology intersections and NanoArt for a better youth development. Please read about NanoArt here.
Before you start your NanoArt project, we suggest you download the Nanoscience Interactive Learning Module for NanoArtK12TM Program prepared by Judith LightFeather, founder of The Nanotechnology Group. You will find plenty of nano-related information by following the links. Also, you could click on these links to read about Nanotechnology and NanoArt. And if you would like to have more fun while you are learning about nanotechnology click on these links to play the games NanoQuest and NanoPool. You must have Adobe Shockwave installed on your computer to be able to play the games. You can install it for free if you click here.
NanoArt21 founded by artist and scientist
Cris Orfescu is providing 3 images of nano or microstructures for children and teens to convert them into works of art through any artistic technique. The electron micrographs depict graphite micro and nanoparticles. The electron micrographs depict molecular and atomic structures (nanosculptures) of graphite micro and nanoparticles obtained by casting a slurry of colloidal graphite on glass in a very thin layer. After drying in air at room temperature, the layer was peeled-off the glass and fractured. The fracture surfaces of the structures were visualized with a
Scanning Electron Microscope and captured in a computer. Click on the thumbnails to download the large images and save them in your computer if you would like to participate to this program. You can alter these images to create artworks for NanoArtK12 (TM).
All artworks will be posted on the NanoArt21 site, and the best works will be selected to be shown in physical galleries worldwide.
To read more on how to participate to this program, please visit the
NanoArtK12 page.
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